This may someday be joined by a scanning system that can identify the players you've given permission to board, which will unlock the doors for them automatically.
Door locks will give you some control over who can board your ship, and while that's just the first step, there are future plans to add combination locks, accessible via a keypad, so you can give your friends the code to enable them to board your ship even if you're not around. But, as I said earlier, theft is a different beast. This is all part of the system to recover a destroyed ship. "Later on you'll be able to get supplemental insurance to insure your upgrades. So, if you went out and you upgraded, bought some new components, weapons, put them on the ship, and then you lost your ship? Those components or weapons will be gone, you'll just be getting the default starter ship back. "But for 3.0 it's not really going to make much difference because every ship has insurance, you're getting the base ship back. "Basically, the ships that players bought with cash have lifetime insurance which basically means that they don't have to re-up their premiums after a certain period of time," he said. "But the more times you claim," Roberts said, "the higher the deductible gets." This is another way to get players to take their ships seriously, to avoid rushing into danger or at least to proceed with caution, and especially to earn in-game money through missions and get their ships repaired instead of just junking them when they've taken a little damage.Īs far as the ships some players have bought with real-world money, rather than those paid for in-game, Roberts also explained how that would work.
Of course, like real insurance companies, Star Citizen's fictitious insurance company won't be completely forgiving.
The custom name of the ship can be seen on the aft of the shop written in black characters, making it hard to read. Due to it being a short-range transport vehicle for military usage, the ship lacks any form of navigational lights which helps hide it during times of prolonged darkness. Unlike most other ships the LCVP Mk.2 has a dazzle camouflage painted onto the exterior hull which breaks up the ships outline on the horizon. The LCVP Mk.2 has a door located at the front of the craft which requires users to click on in order for the door to raise/lower. The Landing Craft Vehicle Personnel (LCVP) Mk.2 is a craft designed to transport troops and armored vehicles from ship to shore during amphibious assaults.